RELAY // WebMCP asymmetric co-op

You see the bomb. The agent sees the manual.

Neither side has enough information to win alone. The human gets a visual puzzle state rendered outside the agent tool surface. The agent gets narrow WebMCP tools: read manual pages, inspect one agent-only signal, and propose actions. Talk or lose.

Human station

Visual bomb surface

Describe what you see to the agent. Puzzle values are painted to canvas and are not returned by any WebMCP tool.

A · Wire matrixunsolved
Waiting for the agent to propose a wire.
B · Glyph keypadunsolved
Waiting for the agent to propose a press order.
C · Switchboardunsolved
Waiting for the agent to propose a switch.
D · Reverse linkunsolved
Roles reverse here. The agent can inspect a classified token sequence that you cannot see. You have the decoder table the agent cannot read through WebMCP. Ask the agent for the sequence, decode it, then transmit the 4-digit result.
Mission result

How to play

The conversation is the controller

1 · Human observesTell the agent colors, symbols, switches, serial details, or anything else visible on your bomb.
2 · Agent interpretsThe agent reads the hidden manual through WebMCP and submits a proposal tool call.
3 · Human commitsThe proposal appears here. You decide whether to trust it. Wrong actions create strikes and time penalties.